One client.
No reset.
No compromise.
Hades follows your Minecraft setup across major versions and platforms, delivering the same combat, movement and visual system every time.
HADES / INJECTION CONTROL
SECURELive injection
Detection / injection / synchronized
One codebase
Shared system
Major versions
Version aware
Multiple platforms
Adapter driven
Combat first
Built to perform
Your environment, preserved
Inject once.
Keep everything else.
Hades adapts to the running game instead of replacing your launcher, mod stack or client platform. The result is one familiar interface wherever you play.
CombatModules that give you an advantage in combatActive surface
Live ClickGUI preview
Inside Hades
Built as one system.
CONTROL THE ENGAGEMENT
One coordinated combat stack.
Targeting, rotations, sprint state, timing and movement operate as one system instead of isolated toggles.

Compatibility matrix
Change version.
Not experience.
Select a Minecraft generation to inspect current platform coverage. Availability comes from the same release matrix used by the project.
Vanilla
Release channel
supported
LabyMod
Release channel
supported
Forge
Release channel
planned
Lunar Client
Release channel
planned
Feather Client
Release channel
planned
Signal incoming
The official reveal.
Launcher, interface and gameplay. No static mockup can communicate the full product.

Transmission pending
Controlled release
Request an invitation.
Hades is released through applications and personal invite keys. Approved accounts use the same identity across the website, launcher and client.
Start applicationFounder access
EUR 10 / MONTH
Cancel monthly access anytime
- All modules included
- Cross-version configuration
- Platform adapter updates
- Unified Hades account