
AimAssist
Combat
Configurable camera assistance with multiple targeting and aiming modes.
Modules
Every module is designed as part of one system. Availability is tracked per version and platform.

Combat
Configurable camera assistance with multiple targeting and aiming modes.

Combat
Automatically manages legacy sword blocking.

Combat
Configurable automatic attack input for legacy and modern combat.

Combat
Automates crystal placement and breaking with configurable damage controls.

Combat
Automatically manages shield use during combat.

Combat
Keeps a Totem of Undying available in the offhand.

Combat
Tracks delayed entity positions with optional visualization.

Combat
Provides configurable projectile aiming assistance.

Combat
Automates target passes while using an elytra.

Combat
Version-specific automated combat built on shared targeting and rotation systems.

Combat
Configurable delayed movement handling with real-position visualization.

Combat
Automates mace selection and smash-attack targeting.

Combat
Coordinates wind-charge and mace smash interactions.

Combat
Manages modern PvP offhand items based on current state.

Combat
Configurable knockback handling integrated with combat targeting.

Combat
Automates wind-charge movement boosts and inventory selection.

Combat
Coordinates sprint resets with shared combat state.
Movement
Configurable bridging assistance with edge and input controls.
Movement
Coordinates emergency placement and inventory selection during falls.
Movement
Preserves configurable momentum after attacks.
Movement
Removes the delay between consecutive jumps.
Movement
Automates block placement with integrated rotation and inventory state.
Movement
Provides version-aware movement modes and controls.
Movement
Automatically manages sprinting across supported combat generations.
Movement
Coordinates directional movement around the active combat target.
Player
Evaluates and equips the most suitable available armor.
Player
Configurable inventory organization and item management.
Player
Selects the most suitable tool for the current block or action.
Player
Configurable storage looting with item selection and timing controls.

Visuals
Controls time, fog, sky, weather, grading, particles, and cinematic overlays.

Visuals
Displays active modules with configurable sorting, color, and layout.

Visuals
Shows contextual information about the block under the crosshair.

Visuals
Customizes the visual treatment of the selected block.

Visuals
Searches for and highlights configured blocks in the world.

Visuals
A configurable top-of-screen information surface inspired by dynamic notification layouts.

Visuals
Highlights entities using box, outline, 2D, and glow presentation modes.

Visuals
Customizes first-person hit animation behavior.

Visuals
Creates configurable stylized particles around combat impacts.

Visuals
Controls the shared Hades heads-up display system.

Visuals
Provides direct layout editing for Hades HUD elements.

Visuals
Highlights dropped items using labels and glow effects.

Visuals
Displays configured and active module keybinds.

Visuals
Renders scalable custom player labels with contextual information.

Visuals
Displays recently collected items in a dedicated HUD surface.

Visuals
Restyles the scoreboard using the active Hades theme.

Visuals
Highlights configured storage blocks through the world.

Visuals
Displays contextual information about the active combat target.

Visuals
Adds configurable world-space effects around the active target.

Visuals
Predicts projectile paths, impact positions, timing, and interception points.

Visuals
Customizes first-person item positioning and presentation.

Visuals
Displays the configurable Hades identity in the HUD.
Miscellaneous
Adds and removes friends directly from the game and shared Hades account system.
Miscellaneous
Provides configurable client display and subtitle presentation controls.
Miscellaneous
Displays supported lootbox results before their presentation animation completes.
Miscellaneous
Translates supported incoming chat text.